The created crate will not be reservable however. You transform a stack into a crate by pressing right click on it and selecting " Pack Material Crate". Crates produced that way are " reservable".Ĭrates of Materials (Basic Materials, Explosive Materials, Diesel, etc.) can also be created from stacks of the materials but only when in the menu of a Storage Depot, Seaport, or Shipping Container. You must have enough materials in your queue for that, a crate of Basic Materials contains 100 units, whereas Explosive Materials, Refined Materials, and Heavy Explosive Materials contain 20, and Diesel and Petrol only contain 1. If the order was "personal" or "squad", the crate's description will read " reservable" in orange.įor materials produced at a Refinery, players can retrieve the materials in their queue as crates by pressing right click on their queue and selecting " Retrieve as Crates". ![]() A simple truck with 15 slots can carry 15 crates of 7.62mm, which adds up to a total of 600 magazines.įor factory produced items, their crates are automatically generated in the player's inventory when they pick up an order from a Factory. The large quantities involved allow for bulk transportation of items to the front. A crate of mortar shells has the same weight as a crate of 7.62mm ammo. ![]() You can hover your mouse over a crate to display a tooltip with the description of what items are inside and the quantity.Īll crates have the same weight (55% encumbrance), regardless of which items are inside. Refer to Crafting for a complete list of how much each item will produce per crate The amount of items per crate is specific to the type of item: a crate of 7.62mm magazines always contains 40 of them while a crate of Gas Grenades only contain 10. No matter the content, all crates look the same in your inventory except for a small icon in the bottom right representing the item type. ![]() Crates only contain one type of item, never a mix. Crates of items are produced at Factory or Mass Production Factory, and in Refinery for crates of materials.
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